Marck Villatoro

Projects

My goal when creating this game was to gain an understanding of how the blueprint system worked in unreal. Although unreal lets you use blueprint or C++ the reccommended way of using the engine is by blending both together. At first I was only using C++ but I knew that I needed to understand more about blueprint. This is a simple FPS prototype that was created entirely in blueprints. There is animations, audio, and enemy AI, ammo/health pickups, all implemented. The point of the game is to eliminate all the drones in the streets before time runs out.